YO
So Peter's allegedly in Ontario but I have not seen or heard from him since! Wha? Not sure how to proceed.
On that note, hi blog, hi first post in a long time. Um... time to talk about video games?
So I'm playing Bioshock again, (full graphics this time though), almost done it, again. It's still awesome, and finally I've got to submit that playing it on full graphical capacity simply doesn't compare to playing it bottomed out. But, then, playing it on a console means it's optimized no matter what. So, what does this tell us?
That PC games are a dying breed for reasons just like that one. With a console your hardware is kept current for 5 year plus time spans, while new graphic cards come out much more frequently with consistently improved output quality, as PC games/ports are developed to take advantage. I update my rig as much as I can afford to because I want to play all the good games in existence, including PC ones. Yet trying bioshock on the 360 gave me the same kind of oohs and aahs as the PC version, but without any form of bug or glitch that was ever noticeable. PC games have no standardized hardware like that, so they're just more prone to failure on different combinations of processing and video equipment.
That said, there aren't any great games out on the Mac, which is why I don't own one. Which is why I know almost nothing about OSX, ever. End of story.
But getting back to the matter at hand, there's a lot of games out there that aren't shooters and RTS games and they find their homes on consoles, excusing the various terrible PC port here and there. Those two games were built for and optimized on the PC. Well, shooters are a whole other monster; much in the way you can use a gamepad or mouse/keyboard to control an RTS, it all comes down to preference. Truth be told much more accurate results can stem from point and click detestation that PC shooters can deliver. Similarly the RTS genre speaks for itself, as pointing and clicking is much of they are. Now as much as I love that style of control I find myself in a somewhat difficult spot as a PC gamer. I enjoy any type of game but I must submit I enjoy shooters the most and the RTS genre hooks me in when it doesn't come down to the meticulous micromanagement of fully understood games like Starcraft, or older C&C titles.
My point is these days video games are broad in scope and simply narrow to what your personal preference is; while I love my mario kart, smash bros, tennis, et cetera, and swinging my remote like a lightsaber to chop dudes into piles of blood and coins, I can't help but dig the upside down physics that a game like burnout paradise throws at you every time you wreck your car, which is very often. I suppose my real problem is that every type of video game appeals to me in some way and I want to try most to all of them, leading me to own almost every console still supported by a company today. Yet the dying breed of all these is the PC platform. With its open nature and flexibility, why is this? I mean, my best guess is still the issue of standardized hardware, and to some extent, the market of selling a graphically competent current gen game (could run on a 360 or Ps3) to a demographic of user that is not huge to begin with and doesn't generally have a computer competent enough to compare. The other unfortunate twist in this plot is the bloated amount of cash that can be sucked in from the casual gaming market, which is
oh crap I have to get back to the other office. I'll finish this later.
On that note, hi blog, hi first post in a long time. Um... time to talk about video games?
So I'm playing Bioshock again, (full graphics this time though), almost done it, again. It's still awesome, and finally I've got to submit that playing it on full graphical capacity simply doesn't compare to playing it bottomed out. But, then, playing it on a console means it's optimized no matter what. So, what does this tell us?
That PC games are a dying breed for reasons just like that one. With a console your hardware is kept current for 5 year plus time spans, while new graphic cards come out much more frequently with consistently improved output quality, as PC games/ports are developed to take advantage. I update my rig as much as I can afford to because I want to play all the good games in existence, including PC ones. Yet trying bioshock on the 360 gave me the same kind of oohs and aahs as the PC version, but without any form of bug or glitch that was ever noticeable. PC games have no standardized hardware like that, so they're just more prone to failure on different combinations of processing and video equipment.
That said, there aren't any great games out on the Mac, which is why I don't own one. Which is why I know almost nothing about OSX, ever. End of story.
But getting back to the matter at hand, there's a lot of games out there that aren't shooters and RTS games and they find their homes on consoles, excusing the various terrible PC port here and there. Those two games were built for and optimized on the PC. Well, shooters are a whole other monster; much in the way you can use a gamepad or mouse/keyboard to control an RTS, it all comes down to preference. Truth be told much more accurate results can stem from point and click detestation that PC shooters can deliver. Similarly the RTS genre speaks for itself, as pointing and clicking is much of they are. Now as much as I love that style of control I find myself in a somewhat difficult spot as a PC gamer. I enjoy any type of game but I must submit I enjoy shooters the most and the RTS genre hooks me in when it doesn't come down to the meticulous micromanagement of fully understood games like Starcraft, or older C&C titles.
My point is these days video games are broad in scope and simply narrow to what your personal preference is; while I love my mario kart, smash bros, tennis, et cetera, and swinging my remote like a lightsaber to chop dudes into piles of blood and coins, I can't help but dig the upside down physics that a game like burnout paradise throws at you every time you wreck your car, which is very often. I suppose my real problem is that every type of video game appeals to me in some way and I want to try most to all of them, leading me to own almost every console still supported by a company today. Yet the dying breed of all these is the PC platform. With its open nature and flexibility, why is this? I mean, my best guess is still the issue of standardized hardware, and to some extent, the market of selling a graphically competent current gen game (could run on a 360 or Ps3) to a demographic of user that is not huge to begin with and doesn't generally have a computer competent enough to compare. The other unfortunate twist in this plot is the bloated amount of cash that can be sucked in from the casual gaming market, which is
oh crap I have to get back to the other office. I'll finish this later.
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